Nightmare Bar
A custom CoD: Black Ops III Zombies map published on Steam Workshop in 2017. Featured by YouTuber YouAlwaysWin — a channel with 2.97 million subscribers.
Personal work outside coursework — game modding, AI-driven cutscene restoration, dev tooling, and homelab infrastructure. Filter by category or select any tile for details.
A custom CoD: Black Ops III Zombies map published on Steam Workshop in 2017. Featured by YouTuber YouAlwaysWin — a channel with 2.97 million subscribers.
Four custom Call of Duty: Black Ops III Zombies maps built across five years. One published and featured. One lost. One unfinished. One unreleased. A complete picture of what early game development looks like in practice.
An AI upscaling project that takes Silent Hill Homecoming's low-resolution in-game cutscenes to 4K — with colour correction and frame interpolation on top. Built with Topaz Video AI and published on Nexus Mods.
An AI upscaling project that takes The Evil Within's low-resolution in-game cutscenes to 4K — using the same Topaz Video AI pipeline as the Silent Hill remaster, with colour correction applied on top.
A collection of personal Python and PowerShell scripts that handle the repetitive parts of a dev workflow — PDF metadata stripping, batch file pipelines, Windows registry configurations, and GPU task optimisation.
Personal infrastructure for remote access and development across a multi-monitor DisplayPort setup — network tunnelling, cross-device workflows, and system configuration that doesn't depend on third-party cloud services.