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SILENT HILL HC — 4K REMASTER

What is this project?

Silent Hill Homecoming's in-game cutscenes were encoded at low resolution — 480p or 720p depending on the cutscene. On modern displays these look noticeably degraded compared to the game itself running at higher resolutions. This project uses Topaz Video AI to upscale every cutscene to 4K, with colour correction and frame interpolation applied on top of the upscaling pass.

This is a video asset mod — it replaces the game's cutscene files with upscaled versions. It does not change gameplay, mechanics, or any other part of the game. The mod is published on Nexus Mods.

  • Published on Nexus Mods
  • 4K upscaling via Topaz Video AI
  • Frame interpolation applied
  • Colour correction pass complete
  • Silent Hill Homecoming cutscenes restored

Pipeline & Process

The process runs in three phases: extracting the original cutscene files, processing them through Topaz Video AI, and replacing the originals with the upscaled output.

  • Topaz Video AI Upscaling — each cutscene was processed through Topaz Video AI to upscale from the original low resolution to 4K. The AI upscaling handles deblocking and detail recovery from the compressed source material.
  • Colour Correction — a colour correction pass was applied after upscaling to bring the output in line with the original game's look. AI upscaling can introduce colour shifts, so correction was needed to keep the cutscenes consistent with the rest of the game.
  • Frame Interpolation — frame interpolation was applied to increase the smoothness of motion in the upscaled cutscenes. This was run as a separate pass after the upscaling and colour correction were complete.
  • Mod Distribution — the output files replace the game's original cutscene files. The mod is distributed through Nexus Mods with installation instructions.

What Went Wrong (And What I Learned)

Frame interpolation on heavily compressed, low-resolution source material introduces ghosting artefacts around character edges during fast movement. The original cutscenes have enough compression artefacts that the interpolator can struggle to accurately infer frame content — it ends up inventing detail rather than recovering it.

Key lesson Interpolation works best on clean source. Upscale and correct the colour first, then interpolate — applying interpolation to the raw compressed source produces worse results than running it on the already-upscaled output.

The colour correction step was necessary because Topaz's upscaling can shift the colour profile of the output away from the original. Getting that correction right took comparison work against the original footage to avoid overcorrecting in the other direction.