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SILENT HILL HOMECOMING — 4K 60 FPS REMASTERED PRE-RENDERED CUTSCENES
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Silent Hill-style cinematic hallway Colour grading pass Scene 01 after remaster Remastered cutscene frame
Topaz Video AI · Hobby project · Video asset mod

Silent Hill Homecoming

Every pre-rendered cutscene upscaled from 720p to 4K with Topaz Video AI, colour corrected and interpolated to 60 FPS — restoring the presentation without changing the game itself.

Game
Silent Hill Homecoming
Type
AI Upscale / Frame Interpolation
Tool
Topaz Video AI
Video Codec Used
RAD Video Tools - Bink 1
Published
Nexus Mods / Google Drive
Topaz Video AI Adobe Premiere Pro RAD Video Tools Nexus Mods
4K UHD
Output
Topaz Video AI
AI Tool
Yes (60 FPS)
Frame Interp.
Nexus / Google Drive
Published
Overview

Restoring the presentation without changing the game itself

Silent Hill Homecoming's in-game cutscenes were encoded at low resolution — 720p. On modern displays these look noticeably degraded compared to the game itself running at higher resolutions. This project uses Topaz Video AI to upscale every cutscene to 4K, with colour correction and frame interpolation applied on top of the upscaling pass.

This is a video asset mod — it replaces the game's cutscene files with upscaled versions. It does not change gameplay, mechanics, or any other part of the game. The mod is published on Nexus Mods.

Silent Hill-style cinematic hallway Silent Hill Homecoming remaster
NoticeSilent Hill Homecoming was originally published by KONAMI and developed by Double Helix Games. This remaster is a purely hobby project and is not affiliated with, endorsed by, or connected to KONAMI or Double Helix Games.
Before / After

Compare the restoration across scenes

SpecValue
Source Resolution720p (1280x720)
Output Resolution4K UHD (3840x2160)
Source Frame Rate29.97 FPS
Output Frame Rate60 FPS (Interpolated)
Scene 01
Scene 01 before remaster Scene 01 after remaster Before After

Scene 01 — source detail to remastered presentation

Scene 02
Scene 02 before remaster Scene 02 after remaster Before After

Scene 02 — colour grading and motion pass

Scene 03
Scene 03 before remaster Scene 03 after remaster Before After

Scene 03 — final presentation review

Technical Breakdown

Pipeline & Process

The process runs in four phases: extracting the original cutscene files, processing them through Topaz Video AI, and replacing the originals with the upscaled output.

  1. Step 01

    Topaz Video AI Upscaling

    Each cutscene was processed through Topaz Video AI to upscale from the original low resolution to 4K. The AI upscaling handles deblocking and detail recovery from the compressed source material.

  2. Step 02

    Colour Correction

    A colour correction pass was applied after upscaling to bring the output in line with the original game's look. AI upscaling can introduce colour shifts, so correction was needed to keep the cutscenes consistent with the rest of the game.

  3. Step 03

    Frame Interpolation

    Frame interpolation was applied to increase the smoothness of motion in the upscaled cutscenes. This was run as a separate pass after the upscaling and colour correction were complete.

  4. Step 04

    Exported to RAD Video Tools - Bink 1

    From Apple ProRes 422 HQ, the videos were transcoded to the Bink 1 codec for use in the game.

  5. Step 05

    Mod Distribution

    The output files replace the game's original cutscene files. The mod is distributed through Nexus Mods with installation instructions.

Releases

Previews & Download

First version preview video thumbnail Watch on YouTube

// First version preview

v3.0 preview video thumbnail Watch on YouTube

// v3.0 preview

Challenges & Lessons

What Went Wrong (And What I Learned)

As Silent Hill Homecoming was my first project to use Topaz Video AI and to be upscaled, I did not have prior experience with the tool or the process, nor did I know what to look for. Ultimately, I made four releases leading up to the final version to rectify issues created by the upscaling process.

Furthermore, I did not have a clear understanding of the optimal workflow nor understanding of how to best utilise the AI models to upscale and frame interpolate (frame interpolation was applied in the final version).

Initially, the final export were exported in H.264 video codec. This would have been fine if I utilised the appropriate encoding preset, however, I did not, and was compressed. Later on, I switched to using Apple ProRes 422 HQ to keep the quality intact losslessly.

Key lessonI should have done more research into the optimal workflow and settings for Topaz Video AI before starting the project. I also should have done more testing and comparison against the original footage to ensure that the upscaling and colour correction were producing the desired results instead of going in blind with the upscaling and frame interpolation process.

During upscaling, Topaz Video AI can introduce artefacts and colour shifts that need to be corrected manually. However, this issue existed in the later AI models. Prior to that, the AI models used to self-colour correct, resulting in more consistent output.

Milestones

Trophies Earned

ReleasedPublished on Nexus Mods
4K Club4K upscaling via Topaz Video AI
Smooth OperatorFrame interpolation applied, interpolated to 60 FPS
ColouristColour correction pass complete
Patched InRequired unknownproject's Silent Hill Homecoming Patch for 60 FPS playback