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THE EVIL WITHIN - 4K REMASTERED PRE-RENDERED CUTSCENES
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Topaz Video AI · Video asset mod · Nexus Mods

The Evil Within

The game's 1080p pre-rendered cutscenes upscaled to 4K with the same Topaz Video AI pipeline as the Silent Hill Homecoming remaster — a video asset mod that leaves gameplay untouched.

Game
The Evil Within
Tool
Topaz Video AI
Output
4K
Type
AI Upscale
Source
Low-res cutscenes
Published
Nexus Mods
Topaz Video AI Colour Correction Nexus Mods Video Restoration
4K
Output
Topaz
AI Tool
30 FPS
Bink-locked
Nexus
Published
Overview

About this project

The Evil Within's in-game cutscenes were encoded at 1080p (1920x1080). On modern displays they look degraded compared to the game running at higher output resolutions. This project uses the same Topaz Video AI pipeline as the Silent Hill Homecoming remaster: AI upscaling to 4K, and auto-colour correction. As the in-game Bink video player was locked at 30 FPS, it was virtually impossible and pointless to frame interpolate the pre-rendered cutscenes.

This is a video asset mod — it replaces the game's cutscene files with upscaled versions. It does not change gameplay, mechanics, or any other part of the game. The mod is published on Nexus Mods.

Dark cinematic horror atmosphere The Evil Within - 4K Remastered Pre-Rendered Cutscenes
Technical Breakdown

Pipeline & Process

  1. Step 01

    Topaz Video AI Upscaling

    Each cutscene was processed through Topaz Video AI to upscale from the original low resolution to 4K, with the AI handling deblocking and detail recovery from the compressed source material.

  2. Step 02

    Colour Correction

    A colour correction pass was applied after upscaling to bring the output in line with the original game's look. As with the Silent Hill project, AI upscaling can shift the colour profile away from the original, requiring correction work to match the game's intended appearance.

  3. Step 03

    Frame Interpolation — Ruled Out

    The game's Bink video player is locked at 30 FPS, so any interpolated frames would simply be dropped on playback. Interpolation was left out of this pipeline and the effort went into the upscale and colour passes instead. The Silent Hill remaster is where that step applies.

  4. Step 04

    Mod Distribution

    The output files replace the game's original cutscene files. The mod is distributed through Nexus Mods with installation instructions.

Challenges & Lessons

What Went Wrong (And What I Learned)

The core constraint on this project was the game's video playback path. The in-game Bink player is locked at 30 FPS, so frame interpolation, which made a visible difference on the Silent Hill remaster, would have produced frames the game could never display. It was ruled out early and the time went into the upscale and colour passes. The heavily compressed source also caps how much genuine detail the upscaler can recover, so the result is cleaner and sharper rather than transformed.

Key lessonCheck the playback path before planning the pipeline. The game's video player sets the ceiling: no amount of interpolation helps when the renderer drops every extra frame.

The colour correction step required comparison work against the original game footage. Topaz's upscaling shifts the colour profile in ways that are subtle on a single frame but noticeable across a full cutscene. The goal is for the upscaled cutscenes to feel continuous with the game rather than visually separate from it.

Milestones

Trophies Earned

ReleasedPublished on Nexus Mods
Restored4K The Evil Within cutscenes restored
Proven PipelineSame pipeline as Silent Hill remaster
ColouristColour-corrected 4K upscale