Overview
The Evil Within's in-game cutscenes were encoded at low resolution. On modern displays they look degraded compared to the game running at higher output resolutions. This project uses the same Topaz Video AI pipeline as the Silent Hill Homecoming remaster: AI upscaling to 4K, colour correction to match the original game's look, and frame interpolation for smoother motion.
This is a video asset mod — it replaces the game's cutscene files with upscaled versions. It does not change gameplay, mechanics, or any other part of the game. The mod is published on Nexus Mods.
Technical Breakdown
Challenges & Lessons
The core challenge with both this project and the Silent Hill remaster is that frame interpolation on heavily compressed, low-resolution source material produces artefacts. The interpolator invents frame content rather than recovering it when the source has too many compression artefacts to work cleanly with. Running the upscaling and colour correction first produces better interpolation results than trying to interpolate raw source.
The colour correction step required comparison work against the original game footage. Topaz's upscaling shifts the colour profile in ways that are subtle on a single frame but noticeable across a full cutscene. The goal is for the upscaled cutscenes to feel continuous with the game rather than visually separate from it.